Hello everyone and welcome to my blog about programming and game development!
Here I post my experience and some useful info. My name is Alex and I am a professional certified software developer from Estonia. So why “Noob do AAA”?Well that’s because I always wanted to create an AAA grade game but did not have time and experience for it. Now I am a 40 years old person and I think this is the right time to try to make it.I have experience in programming but game development is a new kind of activity for me and I’ll try to describe my fist steps in this blog so that others can learn something.I plan to publish materials about programming, web development and game development of cause. So stay tuned. If you wish to support this blog you can do it by PayPal donation. Have a nice day!
About this Website
DIGITAL WAVEFORM ARCHIVE
Alex Gavrilov
July 10, 2018
Today I start a new topic about my algorithm of audio data compression named DWA (Digital Waveform Archive). When I was a student MP3 audio data compression format only began to gain popularity. It really was a golden age of various audio compression algorithms - Ogg Vorbis is one of them for example. At that time it was a hard challenge to make a better audio compression algorithm which can provide better compression ratio with better audio quality.
I also did try to make my own audio compression algorithm just for fun and it was a great experience for me because any audio compression algorithm is a true art combination of great mathematics and programming.
Today audio compression algorithms are not so popular anymore. We have high speed internet and many terabyte hard discs. But it is a kind of sweet memories about good old times for me. So I have made a decision to take my old DWA audio data compression program and rewrite it from C++ to C#. I’ll try to make my source code clean and as simple as possible in hope that it helps to other people to make their first steps into the very interesting world of audio data compression.
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